Distinct class armiesReal-time strategyA shared-world vision

Six class orders

Find your allegiance.

Six identities. Six ways to command. Discover the faces of ClassBound and the distinct strengths being shaped for each army.

Class artwork · In developmentExplore each portrait to meet your order.

Your strategy, your way

Every choice
shapes your army.

ClassBound is being designed around the decisions that make strategy matter: where to expand, what to build, which units to train, and when to commit your army.

Gather & build

A strong army starts with a plan.

The design brings resource gathering, base building, production, and technology choices into a connected strategy loop.

Command & adapt

Know your army. Read your rival.

Distinct unit rosters and signature class abilities are intended to give each order a recognizable style of battle.

Explore & expand

Different lands. New decisions.

Arena concepts range from the open Dawnbreak Plains and forests of Silverwood to Ember Reach's lava fields and the floating Skyfall Spires.

Planned features · Beyond the battlefield

Rivals in the arena.
Commanders in one world.

The shared-city vision gives every match a place in a larger journey. Meet other commanders, issue a challenge, lead your army, and return to a world that carries your identity forward.

  1. Meet

    Explore the Grand Plaza, find your class hall, and connect with other commanders.

  2. Challenge

    Find a rival or enter matchmaking as the planned online experience takes shape.

  3. Battle

    Take your class army into a separate strategy arena and put your decisions to the test.

  4. Return

    Come back to the city with a story to tell and an identity that grows beyond a single match.

Planned progression

Build a legacy.
Keep the contest fair.

Ranked play and class mastery are part of the roadmap, alongside commander appearances, army themes, titles, badges, and banners.

The guiding principle is simple: progression expresses identity and prestige. Competitive strength comes from the decisions you make in battle.

A closer look at the direction

A world taking shape.

ClassBound is in development. The native menu captures show its upgraded interface, while the class artwork introduces the six orders. Planned features may evolve as the game grows.

What kind of game is ClassBound?

ClassBound RTS is being developed as a native fantasy real-time strategy game in Unreal Engine, beginning with Windows PC. Its vision combines class armies, base building, varied battle arenas, and a shared city for commanders.

What do these previews show?

The War Council, Class Hall, and Skill Tree images are actual captures of the upgraded native game menus. The six class portraits below the gallery are ClassBound class artwork. These previews show the interface and class identities while the game remains in development.

What is planned beyond the battles?

The roadmap includes a shared commander city, player challenges, ranked matchmaking, class mastery, and cosmetic identity. These are features being developed toward the wider ClassBound vision.

Help shape what comes next

Which banner would you raise?

Share the strategy moments you love and the kind of commander you would want to become.

    Class artwork · In development
    An introduction to the order's visual identity and planned approach to battle.

    Native menu preview