Playable Prototype

Dawnbreakers: Crystal Ascension

A dark cosmic fantasy card game where six class paths, crystal progression, card evolution, and collection strategy converge on a tactical match board.

215 base set cards Six starter classes Deck builder Match board
Dawnbreakers: Crystal Ascension current playable prototype match board
Gameplay board captured from the current playable prototype.

Features

A playable card-game foundation, presented through real build screens.

Current Build
Deck builder screenshot from the current Dawnbreakers build
BuildDeck Builder

Create and tune decks with path, evolution, card-count, legal-deck, and playtest controls.

Collection manager screenshot from the current Dawnbreakers build
CollectCollection Manager

Browse owned cards, filter the base set, and inspect the real card frames, cost badges, and path colors.

ClassesSix Starter Classes

Warrior, Mystic, Rogue, Monk, Ranger, and Cleric each carry their own path identity and starter deck art.

Match board screenshot from the current Dawnbreakers build
PlayMatch Board

Hero strips, battlefield lanes, hand tray, turn log, energy, health, deck state, and local AI opponent flow.

Card evolution choices in the deck builder from the current Dawnbreakers build
ProgressCard Evolution

Evolution pieces and ascended-path choices give each class a progression layer beyond the base deck.

Dawn Wisp card artwork from the current build Aurelian Gate Titan card artwork from the current build Umbral Star Devourer card artwork from the current build
Base Set215 Base Set Cards

The current prototype includes a full local base-set collection for browsing, building, and playtesting.

World of Dawnbreakers

Six paths, crystal ascension, progression, and evolution.

Dark Cosmic Fantasy
Six Paths

Warrior, Mystic, Rogue, Monk, Ranger, and Cleric define the prototype's class identity, hero icons, starter decks, and path color language.

Crystal Ascension

The world is built around luminous crystal power, dawn relics, class ascension, and a cosmic board-game presentation.

Progression

Gold, dawn dust, collection growth, path XP, level state, and deck choices create the foundation for long-term player progress.

Card Evolution

Evolution pieces let decks move beyond base cards into class-defining ascended-path choices as the game matures.

Roadmap

A focused path from playable prototype to public demo.

In Development
CompleteCore engine

Local rules, match creation, turn flow, AI opponent, card effects, and win/loss handling are in place.

CompleteCard collection

The current build exposes the 215-card base set with ownership, filters, card frames, and collection browsing.

CompleteDeck builder

Starter decks, custom deck controls, legality checks, evolution choices, and playtest entry points are live.

In ProgressBalance

Class pacing, card strength, reward rhythm, match feel, and deck variety continue to need iteration.

In ProgressMultiplayer

The current prototype is local play against an AI opponent; multiplayer remains a later production milestone.

In ProgressPublic demo

The website is now ready to present the game accurately while the public demo path is prepared.

Studio Status

Official landing page aligned with the playable prototype.

The Dawnbreakers page now presents the actual game build as a professional studio landing page, using current screenshots and optimized assets instead of newly generated replacement artwork.

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